Game maker random integer
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All tools are free of charge and you can use them as much as you want. You can't do illegal or shady things with our tools. We may block your access to tools, if we find out you're doing something bad. It's supposed to set the seed, and there is no need to do it more than once as already noted, but also, as said here. Please note, that when using the random number functions in GameMaker: Studio the initial seed is always the same, as this makes tracing errors and debugging far easier.
Should you wish to test with true random, you should call this function at the start of your game. So, not calling will wield the same results over the runs. The best case is to just call once, at the start of the game, and never call it again to make it "truly" random. Sign up to join this community. The best answers are voted up and rise to the top.
Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Limitation on irandom of game maker? Ask Question. Asked 4 years, 9 months ago. Active 4 years, 9 months ago. Viewed 1k times.
Improve this question. Boneco Sinforoso. Boneco Sinforoso Boneco Sinforoso 1 1 gold badge 9 9 silver badges 35 35 bronze badges. That's because you've tethered them all to be only one shuffle step away from whatever data source is used to drive randomize generally the system clock. PRNGs are typically optimized to give good decorrelation in depth sequential results from the same seed not in breadth initial results from adjacent seeds - hash functions are better optimized for this use.
What happens if you randomize only before the first roll? Add a comment. Active Oldest Votes. Improve this answer. Philipp Philipp k 22 22 gold badges silver badges bronze badges. Show 3 more comments. It's supposed to set the seed, and there is no need to do it more than once as already noted, but also, as said here Please note, that when using the random number functions in GameMaker: Studio the initial seed is always the same, as this makes tracing errors and debugging far easier.
Then, on the objects that need to call irandom , just use it. Nothing more needed to setup. Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown.
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