Console port games




















Oh, and let's not forget about the chiseled pixelated approach. It basically looks like everything has been stitched together by the most attentive designers, when, in fact, it's just an impressive release - both on mobile and otherwise. Did you know we have a Hyper Light Drifter review? If you want to read more about the game, as well as our experience playing it, you should go ahead and read it! One of the most moving in downright beautiful games of recent years has made the unexpected hop to mobile, and it's as lovely as ever.

This game not only looks absolutely stunning, but the fact that you can fit it straight into your pocket device makes it that much more enjoyable. Whenever you want to experience a little piece of joy and serenity you can just get your iPhone out and dive into your own Journey. It's a beautiful multiplayer adventure that pretty much anyone can play and enjoy. Teamfight Tactics was originally a sort of mini-game available in the League of Legends client that gathered so much attention and so many players looking for a different kind of game using their favourite champions, that it naturally received a mobile port.

TFT is essentially an auto-chess game, in which you'll have to think about a strategy to be the last one standing. The Teamfight Tactics we can enjoy on mobile is a lot more compact than the one we can enjoy on PC, but regardless, it allows for cross-platform play and that's something extremely important.

And while we do not have a review, we do have a collection of TFT guides to help you out! Those waiting for a Witcher 3 conversion will have to keep on dreaming. We might be scouting the internet left and right, but so far no news about it. However, until that happens, you can play the brilliant strategy card game from that beloved RPG on your iOS device.

You can also read our Gwent tips to help you out throughout the game, so if you're still at the beginning, they will most certainly come in handy. Cultist Simulator is tough to pin down.

It's a narrative card game with elements of strategy and deck building and a massive dose of trial and error. The only thing that's plain to see in this enigma of a game is the quality of its iOS conversion. If you want to read more on what this game is all about, you can always dive into our Cultist Simulator review - it'll certainly give you some very giving clues of what to expect from this conversion.

A revamped and impressively comprehensive version of a modern indie classic. Dungeon of the Endless: Apogee presents a distinctive mix of tower defence and roguelike elements. The mobile game, of course, feels a tad different than what you might be used to on the bigger screen, but it's still plenty fun and exciting. With such impressive pixelated graphics and an equally good play style, Dungeon of the Endless: Apogee is a clever conversion worth adding to your collection.

Playdead's stunning follow-up to Limbo bests its predecessor in virtually every way, from its grimly beautiful world to its seamless blend of puzzles and wordless narrative. Inside's slow pace ensures that this is a platformer that works well on mobile, too.

You can read more about why we consider it such a great successor to Limbo in our Inside review , or you can read some useful tips to help you solve the puzzles! This MOBA has received a mobile version arguably different than the PC version and with the mandatory adjustments , but we're still going to go wild and call it one of the best and most anticipated PC and console conversions on iOS to this day.

You can also check our increasing collection of Wild Rift articles since we post regularly about the latest updates and events in the game. You wouldn't wanna miss them! Turn-based strategy meets stealth in this slick sci-fi crime caper. Invisible Inc's tense procedurally generated missions and stylish isometric visuals really sing on mobile. If you want a sure way to convince you to give this brilliant game a try, then you should read our Invisible, Inc. Regardless, this game is something you'll want to experience on the smaller screens too if you've already played it on the bigger ones.

We wholeheartedly recommend it! Before home consoles really took off, gamers gathered in arcades. With machines as far as the eye could see, players could spend an entire day wasting their change on borderline unbeatable games just so they could put their initials on the top of the leaderboards.

Yet, as the console market matured, those experiences were few and far between and developers started bringing their arcade titles home. At first, this was very hit and miss. Some games were fantastic ports while others felt like cheap imitations. Yet, the further time went on, the better they got. Now, modern consoles are generally better than arcades and the options are limitless, yet we can't shake the memories of the best games that weren't originally designed to be played on a couch.

With a larger roster, smoother gameplay, and better visuals than its predecessor, this game was the definitive fighting game of its generation, regardless of where you played it. That's because that same year the game was faithfully ported to the Sega Dreamcast that same year. In terms of gameplay, the game didn't miss a beat on Sega's home console, and both the visuals and the sound design didn't suffer from the port either. It was so good, in fact, that just two years later, it was ported to the PlayStation 2, and a few years after that, the Xbox and PlayStation 3.

To this day, Marvel Vs Capcom II is probably the smoothest playing fighting game players can get their hands on. While many now look at Sega as a titan of a publisher who transitioned away from making home consoles, in they were the premiere arcade developer who was just about to change the video game landscape with the Genesis. So, when they released the successful and beloved Golden Axe to arcades that year, it was only a matter of time before they brought it to their home console as well.

The may have game taken a hit visually and in the sound department, but in terms of gameplay, it was actually better. Allowing players to play side by side — just like at the arcade — Golden Axe shines when played with a controller. Cross-save with the PC versions was just added as well, adding incentive to buy the game. Not a terrible way to experience the game, but it is recommended to find any other way possible if someone has a PS4, Xbox , or a nice PC.

Bethesda's engine never does well on consoles, and Obsidian used the same tools when building their spin-off , Fallout: New Vegas. Frame rate issues are immediately evident, but problems just grow worse as the game goes on. The deeper into the story one goes and the more side quests they do, the worse the game runs.

Eventually, the game becomes nigh unplayable, constantly crashing and freezing. Some patches came out after launch, but it was like putting a bandage on a dismembered limb. Considering Command And Conquer: Red Alert already made its way to the PlayStation a couple of years prior, it left some scratching their heads as to why the Nintendo 64 received the first game in the series only in , four years after it came out on the PC. The graphics are upgraded, but the sound is heavily compressed and the trademark FMV cutscenes are entirely absent, making for a package that feels lacking in many ways.

Diablo III coming to consoles seemed like such a huge deal. Little did people know, the first game made its way to PS1 back in Getting such a revered PC game on a console was certainly a novelty, though it wouldn't be on this list without some drawbacks. The graphics take a hit and the save file requires a whopping ten of the PS1 memory card's fifteen blocks.

At the time, it might have been worth it just for the ability to play through the story cooperatively with a friend. The same code that runs on a PS3 does not run on an XBox, it needs to be modified first. This is what is called "a port" - That's not true, it has to be recompiled for the platform, but there are no code changes. That's what makes something multiplatform.

Take Firefox as an example, you have the same code and then it's compiled for linux, windows, mac and any other platform. I'm no gaming professional even though I worked in gaming QA for a few months , but from what I understood about the porting process, as it relates to "console ports", is that the game was conceived from the get-go as being for a specific console primarily; every other version of the game is a port in that, while they may have the same functionality or whatever, they are derived from the "main" branch I hope this makes sense, I dunno, maybe I'm not explaining it correctly.

Augusto - That's not true, it has to be recompiled for the platform, but there are no code changes Sure, it was my bad, I don't know that much about coding, what I meant was that modifications must be performed in order for the game to work on a different hardware. Augusto: There may be code changes, of course.

Take for example graphics. But they can't on the PS3! They have to rewrite the lowest level graphics core. The engine itself might be compilable without changes, though. Show 1 more comment. For example, you may only see three key bindings in the control options at once even though all keys could easily fit the screen.

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