Stategy defense games




















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Fantasy, too. In the case of series with multiple entries, we've picked what we feel was the best game to play now. We might feature more than one entry from the same series if we think they're different enough that you might benefit from playing both. Crusader Kings 3, the best strategy game of , has usurped its predecessor's spot on the list, unsurprisingly. It's a huge grand strategy RPG, more polished and cohesive than the venerable CK2, and quite a bit easier on the eyes, too.

At first glance it might seem a bit too familiar, but an even greater focus on roleplaying and simulating the lifestyles of medieval nobles, along with a big bag of new and reconsidered features, makes it well worth jumping ship to the latest iteration. It's only going to get larger and more ambitious as the inevitable DLC piles up, but even in its vanilla form CK3 is a ceaseless storyteller supported by countless complex systems that demand to be mucked around with and tweaked. Getting to grips with it is thankfully considerably easier this time around, thanks to a helpful nested tooltip system and plenty of guidance.

And all this soapy dynastic drama just has a brilliant flow to it, carrying you along with it. You can meander through life without any great plan and still find yourself embroiled in countless intrigues, wars and trysts. Total War: Three Kingdoms , the latest historical entry in the series, takes a few nods from Warhammer, which you'll find elsewhere in this list, giving us a sprawling Chinese civil war that's fuelled by its distinct characters, both off and on the battlefield.

Each is part of a complicated web of relationships that affects everything from diplomacy to performance in battle, and like their Warhammer counterparts they're all superhuman warriors.

It feels like a leap for the series in the same way the first Rome did, bringing with it some fundemental changes to how diplomacy, trade and combat works. The fight over China also makes for a compelling campaign, blessed with a kind of dynamism that we've not seen in a Total War before. Since launch, it's also benefited from some great DLC, including a new format that introduces historical bookmarks that expand on different events from the era.

The first Total War: Warhammer showed that Games Workshop's fantasy universe was a perfect match for Creative Assembly's massive battles and impressively detailed units. Total War: Warhammer 2 makes a whole host of improvements, in interface, tweaks to heroes, rogue armies that mix factions together and more. The game's four factions, Skaven, High Elves, Dark Elves and Lizardmen are all meaningfully different from one another, delving deeper into the odd corners of old Warhammer fantasy lore.

If you're looking for a starting point with CA's Warhammer games, this is now the game to get—and if you already own the excellent original, too, the mortal empires campaign will unite both games into one giant map. Paradox's long-running, flagship strategy romp is the ultimate grand strategy game, putting you in charge of a nation from the end of the Middle Ages all the way up to the s. As head honcho, you determine its political strategy, meddle with its economy, command its armies and craft an empire.

Right from the get-go, Europa Universalis 4 lets you start changing history. Maybe England crushes France in the Years War and builds a massive continental empire. Maybe the Iroquois defeat European colonists, build ships and invade the Old World. It's huge, complex, and through years of expansions has just kept growing. The simulation can sometimes be tough to wrap one's head around, but it's worth diving in and just seeing where alt-history takes you.

Few 4X games try to challenge Civ, but Old World already had a leg up thanks designer Soren Johnson's previous relationship with the series. He was the lead designer on Civ 4, and that legacy is very apparent.

But Old World is more than another take on Civ. For one, it's set exclusively in antiquity rather than charting the course of human history, but that change in scope also allows it to focus on people as well as empires. Instead of playing an immortal ruler, you play one who really lives, getting married, having kids and eventually dying. Then you play their heir. You have courtiers, spouses, children and rivals to worry about, and with this exploration of the human side of empire-building also comes a bounty of events, plots and surprises.

You might even find yourself assassinated by a family member. There's more than a hint of Crusader Kings here. You can't have a best strategy games list without a bit of Civ. Civilization 6 is our game of choice in the series right now, especially now that it's seen a couple of expansions.

The biggest change this time around is the district system, which unstacks cities in the way that its predecessor unstacked armies. Cities are now these sprawling things full of specialised areas that force you to really think about the future when you developing tiles.

The expansions added some more novel wrinkles that are very welcome but do stop short of revolutionising the venerable series.

They introduce the concept of Golden Ages and Dark Ages, giving you bonuses and debuffs depending on your civilisation's development across the years, as well as climate change and environmental disasters. It's a forward-thinking, modern Civ. This is a game about star-spanning empires that rise, stabilise and fall in the space of an afternoon: and, particularly, about the moment when the vast capital ships of those empires emerge from hyperspace above half-burning worlds. Diplomacy is an option too, of course, but also: giant spaceships.

Play the Rebellion expansion to enlarge said spaceships to ridiculous proportions. Stellaris takes an 'everything and the kicthen sink' approach to the space 4X. It's got a dose of EU4, Paradox's grand strategy game, but applied to a sci-fi game that contains everything from robotic uprisings to aliens living in black holes. It arguably tries to do to much and lacks the focus of some of the other genre greats, but as a celebration of interstellar sci-fi there are none that come close.

It's a liberating sandbox designed to generate a cavalcade of stories as you guide your species and empire through the stars, meddling with their genetic code, enslaving aliens, or consuming the galaxy as a ravenous hive of cunning insects.

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