Sims 2 ps2 building a house




















Make sure that when you lay it down, you leave some room toward any sidewalks near you. That way Sims won't get jammed up when they come knocking down your door.

Okay, now for the walls. It's ideal to have a living room, kitchen, dining room, bathroom, and bedroom. Because Kelly is single, she won't need separate rooms for everything; we'll combine the kitchen and dining room together.

Remember, parties come later, and right now, we're more concerned about getting her in a house that she can simply survive in. Remember that a house is not exclusively good based on size.

A house with the bathroom at one end, the kitchen at the other, and a huge hallway linking them is very inefficient. Think about how real houses are built: usually, the bedrooms are farthest from the door because those rooms are used the least. The living room is usually close if not attached to the front door, and the kitchen is close by that.

The bathroom, if there's only one, is centralized. Also realize that room size plays a vital role in planning the house. Bathrooms are small, living rooms are large, and kitchens are usually somewhere in between.

The way I imagine the Compound is to have a kitchen in the far corner, a living room attached to it, a bedroom on the opposite corner, and a bathroom attached to all three.

In order to get those plans turned into something tangible, you need walls. After laying the foundation, click the button near the selection of foundations that, like the Build Mode button, has a saw and paint roller on it. That will take you back to the ten main categories of Build Mode. Click the Wall sort, which is in the top-left corner. Inside that are two options: single walls, or rooms. Saves a bit of time that way. It should be roughly 5x5 to 7x5, as this one is.

The view may make it a bit tough to see, especially if you started with a near wall. To remedy that, we're going to change the camera to make the walls almost entirely disappear. Click that, and then select the plain no-walled box, which removes almost the whole wall from the camera's eye. Don't worry, the wall is still there. Easier to see, huh? Now build the kitchen about 5x5 off the living room, and the bedroom about 4x4 on the other side.

Finish it off by building the bathroom in the intervening space. If you set Shadows to be on in your graphics options, the interior is awfully dark. That too will be fixed soon enough. Right now, though, we need to clean up the lot. All that extra foundation is needlessly expensive, so return to your foundation tool.

Click any foundation, then go back to your house. Hold the CTRL button, which basically turns whatever tool you've got into a delete tool for that thing, and highlight the parts of your foundation you don't need. After releasing the mouse button, you'll have a clean, cropped house.

You may have to do this a couple times if your house takes a turn, like the Compound does. If you make a mistake, just hit the undo button in the bottom-left near the UCP itself to fix it.

Just remember to take your time here: you're not under any time or financial pressure. Now for what I think is the most exciting part of a new house: the front door! You need to strategically place it so it's centralized without being TOO in the middle of the action. Remember that you can always move it later, but mistakes mean money down the drain.

A good place is to put it about one or two tiles away from the front corner of the building on the kitchen side. I'll show you the perfect spot for the Compound's door in a sec. To get to the door tool, go back to the main ten tools of Build Mode. The door tool should be obvious to you. Click it, then check out all the doors available.

Good selection, huh? If you care enough to, think ahead to what you think your house will be like. Will be a log cabin? Aluminum siding side street low-class house? Stone like castles? Brick ranch? Or do you not care? This will bring up a menu where you can customize it. The Compound is intended to be made of stone at least on the first story, and a wooden door with a glass window would suit that perfectly. After finding the best door, clicking and holding the mouse button brings up the menu in the screenshot.

A dark wood and a simple glass window does the trick, so that is placed in the location I determined earlier. Also be sure to place doors connecting all your rooms, unless you specifically do not want certain rooms connected.

Notice that the door made a tiny deck if you had a foundation? We'll take care of that in a moment. Okay, we're getting somewhere now, and you can probably start to see your house coming together. Let's get carpet and wallpaper down now. Carpet is easy because the wall view is already down, so it'll be a snap. This part is definitely based more on the house owner than anything any guide could tell you.

Although it plays into the theme of your house, if you have one, a lot of homes have interiors that don't match their exteriors; they may even have interiors that don't match other interiors!

The Compound will be setup as such: light carpet in the living room, dark carpet in the bedroom, linoleum in the bathroom, and tile in the kitchen. Simply go to the Floor tool in Build Mode, which is right next to the Door tool, and take a look at the catalog, which is sorted by type of material. The expensive floorings WILL increase the value of the lot, so choose with caution.

After that, you need to choose your wallpaper. That tool is beside the Floor tool you just used, and it too is sorted by material. You may have to put the wall view to Walls Cutaway for this the view you had when you started out building. Rotate the camera how you need to via the curved arrows in the center of the UCP. Again, house beauty and coordination is in the eye of the beholder, so do what you think looks right for your purposes.

Next we have to take care of the exterior. Put the walls in Walls Up mode, and check out that wallpaper again. Look for something that fits the exterior of the house. You can even paint over the bricks foundation for a completely new texture look. To round out the whole package, we need a roof.

You can actually make a roof simply by making another floor, but using flooring instead of an actual roof. That's great for flat roofs, but you don't see many of those aside from shops which we'll build later. Besides, that costs money adding to the house cost , but standard slanted roofs don't cost anything. There's an auto-roof tool, which is probably your best bet, because the manual roof tools are finicky at best.

Either way, you need to select the Roof tool. Be sure your wall mode is on Roof View, then select the Roof tool, which is under the Wallpaper tool in the main ten. Select one of the auto-roof options like the Compound has, or try one on your own. You may have to go up a floor to see the actual change. After the roof is added, be sure to put another wallpaper around the new parts of the house that were created. Okay, we're almost finished.

If you notice, the front door is still on a deck that's above the ground. We'll fix that by touching up the exterior. First select the Staircase tool, which is on the far right of the top row of the Build Mode tools.

The top option there is to make staircases that actually connect to other floors. We don't need to worry about that; select the Connecting Stairs tool, which is left of the bottom row. Select a style you like, then attach it to the deck by a simple mouse click. You'll have to make sure your cursor is on the deck itself, not the grass below. If you wish, select the Railing tool beside the Connecting Stairs tool to make a railing. Unfortunately, the style of the railing and the style of the stairs MUST match.

Touch it up with fences or something, and you'll have a nice tiny deck. That will be extended in the future. To round out the look, extend a sidewalk from the end of the stairs to the city sidewalk.

Do this by going to the Floor tool and put down a small line of sand, concrete, or anything else you may like. And stop with the boring ceiling lights. Experiment with wall lamps, table lamps, and maybe some floor lamps. Have fun and remember that creativity is key!

Use split levels, or bridges, maybe add a swimmable lake! Most importantly, it's okay to go crazy with your house. As long as the sims are able to get into every room, and have what they need, you can go wild with the house!

Yes No. Not Helpful 2 Helpful 9. Include your email address to get a message when this question is answered. Allow about 3 tiles across in hallways. Sims need to move around and if they are blocked, they'll get frustrated and start waving their hands at you. Helpful 0 Not Helpful 0.

If you run out of money, get a decent paying job and work until you get enough money to keep improving your house. Vary up the structure of your rooms. A square or rectangular house with all square or rectangular rooms is boring. Put in a diagonal wall here, maybe add an L-shaped extension.

For more advanced techniques, try half-walls, modular stairs or split-level homes. Surf the internet for examples of other Sim homes people have made. Draw inspiration from them. Take into consideration the aspirations of your Sims when you furnish your house. A knowledge sim will definitely need bookcases, telescopes and things of that nature that a family sim might not need. If you're confused on how to use the controls or what the tools do, then try the tutorials that come with the game.

When the screen comes up after the game loads, there should be an icon of blocks. Click that. If you don't have much money, consider using alternative items. You don't need top-of-the-range items, a stereo can be used instead of a TV, basic chairs can be used instead of a sofa and sims can share a bedroom. The more houses you build, the better the "feel for home design" you will have.

The more families you have living in your neighborhood, the more chances of them interacting with each other. Press ctrl, shift, and c at the same time and type in motherlode in the box that should come up. If you're going for realism, keep a few basic things in mind The living room is in the front of the house The bathrooms are usually in the back, around a corner or behind plants if they have normal sized windows and if they're in the front, they'll have small, high-up windows.

Furnish your house as you build the rooms to reduce the amount of blank space and "don't know what to put there"s. If you run out of room or don't need as much space, you can make the room smaller or bigger now, rather than having to after your house is all done. Do not make the entrance to a room such as the living room through a more private room, such as a bathroom or a bedroom.

Use common areas such as hallways or other public rooms to connect rooms. Kitchens are generally in the back of the house, but some are in the front. Allow a realistic amount of room in each room. An average piece of furniture requires the use of 4 squares on the grid. Overly large rooms will appear empty. To use the Boolprop cheat go Ctrl,shift and c at the same time. Type in boolProp testingCheatsEnabled true and go into neighborhood and back if your in neighborhood already just go into the house.

To make objects diagonal use the cheat: Boolprop allow45degreeangleofrotation true. Copy and paste if this is hard to remember. Submit a Tip All tip submissions are carefully reviewed before being published. Building a house in The Sims 2 has advantages and disadvantages.

Make sure you have enough money to build and fill the house with things you know your Sim or Sims will need. Make sure or your Sim or Sims will not be very happy. Helpful 9 Not Helpful 0.

Remember to turn off the boolprop cheat. If fail to do so it could corrupt the game. Helpful 6 Not Helpful 1. Using the boolprop allow45degreeangleofrotation cheat will make some objects work and some won't.

Some will glitch. Helpful 1 Not Helpful 0. You Might Also Like How to. How to. Co-authors: Updated: May 6, Categories: Sims 2. Italiano: Costruire una Casa in The Sims 2. Thanks to all authors for creating a page that has been read , times. Did this article help you?

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